Beta Demo Released
UPDATE (09/24/2019) - An updated version of the Demo has been uploaded. If you grabbed the demo when it was released, grab the updated version. It fixes a couple of issues that were brought to my attention. Also brought to my attention post release, I've added a few mouse options in the configuration section. You can change the sensitivity of the X and Y axes along with inverting the Y axis.
This release includes various bug fixes, polish, and the re-addition of the Beastiary. This will become the official demo of the game.
As such, you cannot complete the quest to leave the island in this version. The demo includes the starting zone and 2 dungeons which are accessible
from this zone (don't recommend going into them - have fun if you do)
One of the biggest bugs that, I think, I finally squashed was an odd combat bug. It didn't happen often; but, it required an ALT + TAB and close of the game.
This resulted in lost progress since your last save. Tracked it down to the window that I display post-combat that displays your spoils and a message indicating
the party gained experience. Well, turns out, if the party didn't get any loot the window didn't display which is fine; except, the condition had the window waiting
for the player to close the window. Should have seen that sooner. Took a while to figure out the no-loot condition.
Polish includes replacing a lot of placeholder text for spellbooks, spells, items, etc. Going through this, found some spells that hadn't been finished.
I need to make another pass or two to make sure all things have been cleaned up.
The beastiary is working correctly now. An entry is made when you encounter a monster in combat. However, the details are not filled in. You will need a party
member with the Lore skill which gives the ability to ID Monster (in combat). If successful, details about the monster will be filled in. I don't have them in
game yet; a spell and a couple of items will grant the ability to ID monsters as well. There is a trainer on the island for the Lore skill.
I have added a few more quests on the starting island. By doing all the quests with some monster bashing (or lots of monster bashing if quests don't interest you),
the party should be level 2 when leaving the island for Druinport. I have added more shops to the island which were necessary for crafting, buying spells, and
combat books.
Alchemy is the only tradeskill available at the beginning of the game. There is a trainer on the island. You will need to find an Alchemy workstation
(or buy a portable workstation) to brew your potions. The fennel plants have been "turned" back on for gathering. Thought about getting rid of them and just buying
your ingredients, some people like to gather their ingredients when possible. I do it sometimes in other games that provide the mechanic.
Files
Legendary Journeys: The Eye of Baal
Legendary Journeys is a free roaming blobber with turn-based combat set in the world of Farmoor
Status | In development |
Author | blindmonkeygames |
Genre | Role Playing |
Tags | 3D, blobber, Fantasy, Singleplayer, Turn-Based Combat |
Languages | English |
More posts
- August 2021 - Long Overdue UpdateAug 16, 2021
- August 2020Aug 25, 2020
- March 2020 UpdateMar 30, 2020
- New alpha build availableJun 04, 2019
- March Build AvailableMar 16, 2019
- February BuildMar 08, 2019
- New Alpha ReleasedFeb 01, 2019
- New Alpha Version ReleasedJan 02, 2019
- Small UpdateNov 30, 2018
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